By comparison, Gun Survivor allowed the player to navigate the map themselves, free to level the gun and blast away when our T-Virus riddled friends made an appearance. Heck, Capcom even went back to this formula with the generally more successful later ‘Chronicles’ sub-series on the Wii. Generally Light Gun games up until this point were on-rails affairs where the player is driven through the game and enemies pop-out to take a blasting. It was the first first-person Resident Evil game, the first fully 3D Resident Evil Game (edging out Code:Veronica), and as far as I can tell the first (or at least one of a very small number) light gun game to give full movement control to the player. And in its defence ‘Gun Survivor’ had big ideas if nothing else. The concept seemed so perfect put the player in to a first person Resident Evil experience where they get to blast zombies with a light gun. Gun Survivor is a game that I reaaalllyyy wanted to be good from the moment I saw those first grainy screenshots plastered over some games magazine in the late 90’s. A series of games with a fairly bumpy record overall, but I want to just pick on the original ‘Gun Survivor’ for a second*. Yes, Dead Aim is the third Resident Evil game in the ‘Gun Survivor’ sub-series of games, or 4th game if you include Dino Stalker. Unfortunately, as with so many of my retro ramblings, context is really important to understanding why I feel the way I do, so pull up a tall glass of your favourite beverage and take a big gulp of whatever chair you’re currently sitting in and join me as I tell the tale of… … Resident Evil: Gun Survivor. I kind of always have, but hopefully by the time this article is over you’ll at least understand why, even if you don’t agree with me. I used the ‘Zapstrasse!’ to go back and play one of the often forgotten Resident Evil Games Resident Evil: Dead Aim.įull disclosure I have a soft-spot for Dead Aim. No, this is about the next bit, the bit that made me want to do this in the first place, the bit where I got to put it to the test on a game that I haven’t played through since it was a new release. … But I’ve already given the technical rundown of that if you’re interested. I mean there are problems and the current version isn’t super stable, but yeah, the idea worked. Unlike many of my other random ideas, I followed through on this one and built a proof-of-concept prototype to see if the idea worked. A little while ago I had an idea of how you could fool a Playstation G-Con (or G-Con 2 for PS2 in this case) style light gun in to thinking it’s looking at a CRT TV and make it playable on a modern flatscreen. Oh yes, I’m talking about the ‘Zapstrasse!’. But this was really a little bit cool, and if you follow me on Twitter you may already know what I’m going to talk about. If only the writing wasn't as bad it could have been a nice side story.Just recently I did something that I thought as pretty cool… and I don’t say that lightly, I rarely find anything I do ‘cool’. It wasn't him who actually caused the incident, he was just charged with all the responsibility and fired from his position on the company for negligence, but he saw that as a plot from Umbrella to betray and get rid of him so he came back for revenge and to achieve his own goals years later.ĭead Aim doesn't contradict the previous games, actually it even works as a bridge between the Umbrella era and the Bioterrorism era and it was the first game officially mentioning that the Progenitor Virus cradle was in Africa. They couldn't determine the real cause behind the incident (RE0 events) but Morpheus was supposedly one of the higher-ups in charge at that time, and failed to advert the situation and take action. Umbrella just needed a scapegoat for the mansion incident, and framed Morpheus. Just don't want the two heroes of that story being forgotten. Survivor does get a mention in 0’s intro though Thats the thing about remakes they can rewrite it so it doesn't contradict the series as a whole. The main villain of Dead Aim was apparently the one who cause the G virus outbreak which doesn’t make any sense. Publicado originalmente por mdesaleah:Reason they don’t mention Dead Aim is due to contradictions.
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